ARCANE FAMILIARS

ARCANEFAMILIARS

VERDANT GRIMOIRE

An original Game Boy-style familiar-bonding RPG. You are an apprentice Spellbinder: bind the wild familiars of the realm with charms, earn the Sigils of the Sanctum Wardens, and brave the rifts of the Aether Meadows, where colossal familiars and the Titan sleep.

COMING TO THE APP STORE AND GOOGLE PLAY
Walking the Verdant Forest
A wild Pyredragon emerges in battle
The isles at noon

THE GAME

A tale of bonds, told in four shades and full colour

Every familiar, name, sprite, map, line of dialogue and tune is original. Walk the realm town to town, step into the tall grass, and bind what answers. Each familiar you bind grows with you, ascends into new forms, and some take a different path depending on where and how you raise it.

1,162FAMILIARS

Every one drawn as its own portrait with its own element, coat and temperament. No two lines share a silhouette.

9WAYS TO ASCEND

Kindred lines branch: a VIXLING becomes one of nine foxes by stone, land, hour and how well it is loved.

20MYTHICS & TITANS

Fifteen rift-born Mythics, one per element, and the five Titans of the Deep. Each haunts one patch of grass in the realm.

SANCTUM WARDENS

Challenge the Wardens for their Sigils. Each Sigil opens a new way through the realm: HEW the brambles, ride the TIDE, SMASH the rock.

RIFTS & RAIDS

Rift dens across the lands hold colossal familiars to take on with allies: bring a friend in by room code, and Spellbinders of the realm fill the rest of the line. Five-star dens can hold a Mythic.

A SHARED REALM

Every player walks the same world. See who else is about, what they are doing, and race them for a legend: once bound, it is gone for a day for everyone.

BREEDING & THE HEARTH

Leave two familiars at the Hearth and come back to an egg. Raise it and see which of its parents it takes after.

DAY, NIGHT & WEATHER

The realm keeps your clock. Some familiars only show after dark, some only in rain or storm, and the Aether Meadows can fill with snow.

A LOOK AROUND

From the title screen to the Grimoire

Title screen
THE MEADOW AT DAWN
The Aether Meadows
THE AETHER MEADOWS
Battle
A WILD PYREDRAGON
Grimoire entry
THE GRIMOIRE
Gallery
THE GALLERY

THE LEGENDS

Fifteen Mythics. Five Titans. One patch of grass each.

Rift-born and drawn to fill the frame. They do not stand on a fixed tile: each haunts one stretch of tall grass somewhere in the realm, and only answers there. The guide marks every haunt.

THE GUIDE

Know which patch of grass spawns which

Every land's tall grass is split into patches, and each grown familiar keeps to one of them. The Familiar Guide reads the game's own map files and shows you, land by land and patch by patch, who lives where, at what level, by day and by night, with the rift dens, fishing spots and legend haunts marked on the map.

arcanefamiliars.anpfamily.com/guide

Search a familiar to see every place it appears, or pick a land to see everything that lives in it.

OPEN THE GUIDE
Pick a landEach map is drawn with its patches numbered and coloured.
Read the patchEvery familiar in that patch, its level range and its chance by day and by night.
Farm itStand in the numbered patch and walk. The rate per step is on the card.